

In the West it is said Karkor is the end of the world; in the East it is said of Cet, last of the great river cities before the trackless wastes turn to endless dust and death. Only the boldest, wealthiest and most seasoned travellers dare travail the Old Road further, and even they set out in great caravan trains laden with provisions and arms, or else with allies among the nomad tribes to guide them. For what sanctuaries can be found in the eldritch lands beyond are few and thousands of miles between. The Old Road will lead you through lifeless deserts of frost and ash, past the bleached skeletons of the cities that hoped to tame them; over howling mountains stalked by ghouls, and the treacherous passes where their savage clans lair; finally onto star-touched plateaus where the air is thin, where the chill seeps into the soul and drives men mad.
Only desperation, greed or the hunger for knowledge could drive men any further. Few that cross above the clouds return, and most that do have turned back, wild-eyed, battered and broken. Fortunes and minds spent alike. But those who persevere even then - those who put faith in the ravings of wandering oracles and the fables peddled by lore-merchants - they will find the twisted paths that reach the bounds of Manifest.

An ill omened dread grips the heart as those bleak walls hove over the horizon. But none that have made it this far can forego warmth or water. Neither can you. You are among the thousands from every nation of man that pass under the merciful shadow of Manifest each year, the transient population of merchants and mercenaries that far outnumbers the benighted few who call it home - and it is their clamouring babel of tongues that will greet you. Through the dust and the smoke you can see that the city itself is small. Barely a hovel by the reckoning of your homeland. Its buildings are featureless piles of sandstone and mudbrick, from the meanest slave barracks to the manses of the greatest tollmasters and waterlords. On the Old Road, you may have heard it said, nothing is built to last, for nothing does. So far vaster than the bounds of the meagre walls is the sea that surrounds them, a sea of rugged caravans, silken pavilions and yurts stretched from bone and skin, a mad profusion of life sprawling across the dead plateau.
Dustharbour, some call it, the bazaar the end of the world, the place where horselords barter furs and wyrmbone for gunpowder and southern matchlocks, and slavers atop gilded palanquins ply the spices and silks of the Golden Cities for the exotic chattel of the Occident. Mercenary bands test the steel and pride of their homelands in raucous blood sports, to the wails and jeers of bidding crowds, as itinerant preachers from every great faith - alongside the shamans and seers of a thousand nameless ones - traffic in prognostications for the winners. Or your own fortune on the journeys ahead - or at your destination - or years from now if you ever return home. Whatever you desire, for a price there are crystal balls, tarots, star-charts or auguries that promise to divine it. Peddlers accost you with native trinkets and charms, selling the protection of gods and spirits and sorceries. Barefoot prophets grab at your reins or batter at your caravan's hatches, babbling mad revelations and portents of doom. Among them surely slink thieves and cutthroats, and there are no laws to protect you here in Manifest. Only your own hired guards - if you can trust them that much.
Amidst the tumult of commerce in a hundred languages, the silent black-veiled widow-priests come bearing the most valuable currency of all. Water. They always know the word in your native tongue. Pay the city's cult their rightful tariffs, and they will draw for you from the Sacred Well. Some say it is the panacea, others that it afflicts a wasting death as often as it cures. Some claim it is the piss of devils, others swear is the blood of the gods. But if you have come to Manifest - cold and sick and weary and thirsty - then you have little choice, whatever the truth.
Drink, and enter.




