The Mitaku Federation are an A1 Client that are spread over two planets and one moon within their solar system. Their homeworld is an M-Class world called Mikato, with beautiful lush forests and wonderful vista’s, with temperatures ranging from 20C to 80C, though sharply falling at the two poles to form the small icecaps there. Their second world, Mivio, is a Class-O world which has both above and below sea habitats, showcasing the Mitaku Federation's technological prowess.
The system of Mive is made up of five planets. Near the G-Class star are the two planets Kioto and Kamuno, two hot rocky world’s whose distance between each other’s orbital tracks is comparatively quite small. These have been found to be mineral rich and both have small automated mining operations underway.
Next out is the homeworld, Mikato. This lush green world with a few large oceans separating the continents is known for its hot temperatures, sometimes violent storms, and for being full of wildlife. In the past, Mikato was ravaged by the Mitaku, bringing it almost to the brink of collapse, but has been reclaimed and is once again thriving with life.
Orbiting Mikato is a single rocky moon, which the Mitakan’s refer to as Molt. The biggest structure on Molt is Star Port N, which houses the Nexus gate, while there are other military, scientific and mining outposts scattered around as well.
The recently (as in past three hundred years) colonised Mivio is the fourth planet from the sun. Completely blue from orbit, this world has only a few small islands with very little plant life. The seas however are full of life, more varied than on Mikato. The Mitaku have only recently setup properly habitable stations that float on top of the water, as well as habitats that pierce its depths. The two largest ones use the small islands as a central hub to broach out into the water.
The final planet in the system, Namuru, is a Class S gas giant of swirling colours that, while explored extensively from orbit, remains largely untouched, with no colonies, outposts or other installations.
The Nexus Gate
While the Gate was initially positioned near the capital city, it was quickly decided that should they desire to send anything from their burgeoning space fleet within, that it would be better to have something that provided less atmosphere. This lead to the creation of Star Port N on Mikato's moon, Molt, a large circular domed building 1.2km in diameter that stretches a full 800 meters up at its apex.
In the centre of this lies the Nexus gate, which hovers just above a metallic disc set at a 45 degree angle, with the top side of the gate being the entrance into the Nexus. The gate is just over 564 meters in diameter, which means its highest point is 400 meters up and it takes up 400 meters along the ground.
On the third of the Starport facing off the grounded side of the Nexus gate is the residential area of the port, which houses the shuttle terminal with shuttles to and from Mikato and Mivio, various commercial establishments, a large hotel with spa, and tight security into a central train station.
The train tracks themselves are set 50 meters off the ground on an upper level of the train station, with the tracks coming out, and going at a 45 degree angle against the angle of the gate. The tracks are then covered with a curved roof, enclosing them in a tube like structure. The tracks lead into an Enclave based train station on the other side, which houses a similar group of amenities. Each station has four platforms, with two sets of tracks (one for each direction) travelling through the gate.
The other two thirds of Star Port N provides central parking for various small space craft, along with a central exit port out into open space. The top of the dome of Star Port N can also open up to provide entrance to bigger ships, should the need be required, though due to the train tube that is present they cannot exceed 500 meters in size.
The Nexus Enclave found on the Nexus side of the gate is far more developed than the simple port found on the Mitakan side. While it has an almost duplicate version of the port at its centre, the surrounding space leading out three kilometres is divided into multiple zones, each with a different purpose and connected by smaller electrically powered automated trams.
The central zone found surrounding the port for half a kilometre provides additional support for the trading of goods and services with the Mitakan people, including trade warehouses, port offices, and other such structures. Tram links that cross these and take passengers to other areas of the enclave often have small advertising billboards showcasing Mitakan purchases, one of the few places the Mitakan’s advertise their wares.
Further out from this, there is another 2.4km of space taken up that are evenly split into five additional zones. There is are two zones for residential space, which provides housing and supportive commercial services for residents. A third zone provides for tourism and entertainment, with greenery, a small theme park, various theatres and cinema establishments, a number of temporary accommodation facilities, and a variety of larger commercial establishments. It also holds the headquarters for SG Tourism and SG Sanctum, managing tourism, and immigration or emigration to or from the Mitaku Federation.
A fourth is for diplomacy and governance, and houses various embassies, diplomatic institutions, including the Enclave hall, where the Nexus Guild operates from, which is directly next door to the Nexus embassy, where the Advocate resides. This is the highest security part of the Nexus, and houses the security offices of the Enclave, along with armed forces visibly present at all times within the zone. Finally, the fifth zone provides extended services to the central port area, including locations for docking of space based craft for repairs, bays for the sale of space craft, and longer term storage bays.
The space surrounding these five zones on the outskirts is a 100 meter border. This border provides checkpoints for the management of space traffic into and out of the enclave. Most craft coming in are either directed to the extended port area for docking, or towards the central port areas for transfer into Mitakan space or for the speedy loading or removal of cargo. For craft leaving Mitakan space, the Mitakan’s provide support and clearance to those craft before they leave their airspace and pass into Nexus controlled space.
While the border zone also provides for ground based checkpoints, this is rarely if ever utilised and most ground border structures are maintained with automated systems that link back into the air/space control centres.
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The Mitaku Federation occupies two planets, with each planet divided into cantons. These are the names given to country-like structures within the Federation, and each canton acts almost like an independent state, except it has no distinct legislature. Instead, there are listed provisions within law that will allow cantons freedom to dictate their own decisions on certain things. There are forty two cantons on Mikato and five on Mivio.
Each Guild elects a council member to each canton to form a council of eight from the guilds to rule over the canton and make decisions. Each member of the Guild in this respect must live within the canton and are elected by Guild members located in that canton to represent them.
Cantons are further subdivided into counties, which are further subdivided into districts, which are further subdivided into cities/towns/villages. At each of these levels, cross-Guild citizen assemblies are formed that work to enforce the views of local citizens. These are all passed up regularly to the assembly above them, with the county level passing it up through the Citizen Guild representative into the canton’s council.
There are eight Guild’s within The Mitaku Federation, each dealing with a central aspect of keeping the Federation running. Each Guild is symbiotic with each other, utilising other Guild’s resources as and when members of a particular Guild need to. Each Guild is further subdivided into a number of Sub Guilds (SG) as defined in the Federation’s constitution, who provide a specialised makeup of that Guild. Each Sub Guild is lead by a Guild Specialist who leads that individual Sub Guild. The Guild’s then elect Council members to each canton, and leaders of each Guild who form the Federal Council.
Most adult citizens are members of two Guilds. The first is always the Citizen’s Guild, which is the largest Guild in the Federation and keeps citizen’s informed and politically active. The second is the Guild that runs their chosen occupation or specific focus, which could also be the Citizen’s Guild as well. For anyone unemployed, this is usually dependent on their chosen hobby, and is usually either the Science or Cultural Guilds. All child citizens are considered to be within the Education Guild, but are not considered active members and cannot participate in the same way. Children join the Citizens Guild and become recognised adult citizens in the Federation at aged sixteen.
There are also Federal Ministries that are departments that work for the Federal Council as a whole, and as such have managers within every level of the other Guilds keeping things ticking.
- Ministry of Accounting – Ensures correct budgets
- Ministry of Efficiency – Ensure efficiency
- Ministry of the Council – Council management at both Federal and Canton levels
New acts of law are produced through the nation on a need-as basis by a coordinated effort between leading members of each Guild, who are professionals of the Guild at the height of their careers, SG Legal, who produces the legal version of the act, SG Citizens Online, who produce a simplified breakdown of the act, and artificial intelligent agents, who gather necessary facts that offer an unbiased view of the issue at large.
Once a new act has been completed, it then goes to a binding vote of agreement within the Guild who founded it, as well as a non-binding vote to all Citizens on Citizens Online. If the binding vote passes, the act proceeds up into the Federal Council. The Federal Council then uses the commentary and non-binding vote by normal citizens, alongside their own views and the interests of their Guild, to either approve the act, passing it into law, or veto it, passing it back into the Guild. A successful passage by the Council requires two-thirds approval (currently six of eight members). A successful veto starts the process of conducting the law again, and the Council returns the law with comments on why it was veto’d by each member.
The system is designed so that those who are considered the professionals of their field are called upon to dictate the rules on how that field is handled, and are empowered to change them should the situation change. It is also not uncommon for members within the Guild to petition their heads to make changes should the need arise.
It is not uncommon for Guild’s to pass laws that affect a number of other Guilds too. A prime example is the Health Guild, who have a number of Health and Safety related legislation on the books that affect all sorts of activities that occur in other Guilds. These laws can have amendments drafted for them by the affected Guild in question. When the completed amendment act goes to vote, it has two binding votes to pass, one in the Guild who drafted the amendment, and one in the Guild who drafted the original legislation being amended. Both have to pass for it to succeed.
However, Guild’s cannot pass legislation that doesn’t cover their mandate. An affected Guild who is subject to legislation passed by another Guild that is outside of that second Guild’s mandate can have that legislation struck out by the Courts, and that has happened in the past. Due to this, on the rare occasion that an act is presented to the Federal Council in this fashion, it is usually almost unanimously veto’d.
- Citizens Guild Councillor: Peigi Habibi, a 424 year old female Mitaku with purple skin.
- Security Guild Councillor: Mote Pau, a 324 year old female Mitaku with blue skin.
- Science Guild Councillor: Nathrach Siefer, a 261 year old male Mitaku with blue skin.
- Health Guild Councillor: Guinevere Jurgensen, a 390 year old female Mitaku with red skin.
- Education Guild Councillor: Kinnon Lew, a 374 year old male Mitaku with red skin.
- Justice Guild Councillor: Badan Saeki, a 319 year old male Mitaku with purple skin.
- Culture Guild Councillor: Rhuvawn Memis, a 246 year old male Mitaku with blue skin.
- Nexus Guild Councillor: Cassie Ekin, a 218 year old female Mitaku with red skin.
- Nexus Enclave Representative: Juniper Brechtel, a 343 year old male Mitaku with red skin.
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