Supercommunity of Tariat (WIP)

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Kyoki Chudoku
Level 5.1
Level 5.1
Posts: 26
Joined: Fri Mar 22, 2019 10:29 pm
NS Nation (Prefix): Conflicting Clusters of
Nexus Client: Tariat
Client Tech Level: I3
Client Leader: Ilzkat
Client Councillor: Ro
Client Species: Volzhkerix
Location: Australia
Contact:

Supercommunity of Tariat (WIP)

Post by Kyoki Chudoku » Mon Mar 25, 2019 9:19 am

Tariat
I3 Client of Species Volzhkerix
Stats
Population: 355 million
Capital: Kazhidrat
Official Language: Tariatimn
Demonym: Tariati

Government
Ilzkat, Nightmare Princess
Solzhymna, Slaver Princess
Mazhkuru, Exalted of the Deathbody

Home system:
Name: Zhuzu
Spectral Class: K

Planet: Araza
Planetary Class: K

Planet: Uozo
Planetary Class: M

Planet: Niruzhdrak
Planetary Class: N
Moons: 1 (Class D)

Planet: Zaruzu
Planetary Class: J
Supercommunity of Tariat

The Supercommunity of Tariat is a major power on the world of Uozo, and a leading member of the international alliance known as the Iron Allegiance. Tiarat is known for its harsh policies against the queen caste, its rigid social structure, and the fact that it contains the point of connection between the Nexus and Uozo. Tariat maintains one of the largest armies of its world, and is classed as a type I3 civilisation, with control over a significant amount of territory on a single planet.
System

Zhuzu is a Class K star orbited by seven planetary bodies. The first four of these bodies are terrestrial, the fifth is superterran, and the final pair are ice giants.

Uozo is the only habitable world in the system. Slightly smaller than the Earth, it is home to the Volzhkerix species, as well as an estimated 1.2 million other extant species. It is known for possessing plants of purple and red colours, and for large patches of sulfur which make patches of the surface yellow. Vanadium pentoxide dust contributes to the atmosphere’s eerie orange colour. The world is also unusually rich in vanadium, iridium, tantalum, and several other metals, though has a comparative lack of iron, copper and uranium.

The Nexus Gate

The gate connecting Uozo to the Nexus formed several metres above the ground in the midst of Kazhidrat’s outskirts. This left Tariat in the fortunate position of retaining incredible proximity to the gate, and every advantage it offered. Allies of the state were permitted to enter the gate for themselves. As the world uncovered the existence of the anomalous phenomenon, however, the unprecedented happened- a world conference, in which a global war was threatened against the Iron Allegiance should the gate’s use be unevenly restricted. The Nightmare Princess consulted with her advisors, and elected to take what was seen as the only remaining option- all travel to the Nexus was to be prohibited. The gate is under heavy reinforcement, a fortified position having been established around it. Until Tariat is confident it can survive a global war, it is unable to make use of the Nexus.

International Situation

Uozo is divided into two main international alliances, around which most foreign affairs are based. There is exists a third, lesser alliance, and a small number of entirely neutral nations.

The first alliance is the Iron Allegiance, named after the title of its founder, Siruzh (entitled the “Iron Princess”). The Iron Allegiance was formed in opposition to the reign of queens over their communities, and instead promotes the superiority of the princess caste. Notable members of the Iron Allegiance include the Four Founders- Tariat, Arexthi, Mhevembi and the Violet Sisterhood- as well as several lesser states. It is important to note that while the Iron Allegiance is more disunited than its enemy, the exchange of personnel for combined research or military purposes is not uncommon. The Tariati are revered as the world’s premier industrialists. They have a reputation for engineering innovation and an incredible resource output, in addition to inheriting vast amounts of slaves to assist in this labour. Mhevembi is the most populous princess-led nation in the planet, with vast tracts of lush territory to farm in and an abundance of raw materials, and countless rivers dotting their floodplains. Arexthi is a smaller community, but one known for a history of technological and scientific progress, with the world’s highest literacy rate and a devotion to seizing every advantage, every idea. The Violet Sisterhood is a union of spiritual communities embodying the ideals of the Revisionist Cyclic faith, and with a supply of well-trained warrior fanatics at its disposal. The remainder of powers within the Iron Allegiance tend to be single clusters with a singular ruling dynasty under the command of a princess, joining the alliance for their own protection and with fewer notable assets to offer.

The other major alliance, the Crown Sovereignty, is more unified geopolitically. They hold belief in the supremacy of queens over every other caste. The most major member of the CS is the Shoryu Empire, with many other major powers- such as the Regency and the Second Offensive- being effectively puppet or proxy states of the Shoryu. The Empire can claim to be the single largest community on the planet, in terms of both territory and population. Indeed, it alone accounts for almost a fourth of the entire Volzhkerix population. The Second Offensive, located in the western continent, has a massive military presence due to its proximity to the Iron Allegiance, with every side aware that it will be used as a staging ground in the event of war. The Regency, a smaller power, is a major naval power, ruling over the northern archipelagos, and serving as an economic hub for the Crown Sovereignty.

The Union of Unaligned Clusters is mainly composed of relatively small clusters which seek not to get involved in the seemingly inevitable conflict between the super-alliances. The organisation is led by the Fourth Accord, perhaps the most progressive of the Volzhkerix nations. It is a democratic power where all princesses and queens have equal vote, and stranger still, is dominated by the unsworn. The UUC is united only be a desire for secure neutrality, with countless conflicting ideologies contained within its members.

Those powers not within any of the global power blocs are typically isolationist, militarised powers unwilling to take sides in the broader conflict or unable to join any existing coalition. Many are highly unstable clusters with which cooperation is difficulty. While these powers are able to survive for the moment, their overall influence in the world is minimal.

History

Tariat is a union of closely knit former powers, specifically the Dominion of Chalkoth and the Great Labour Empire. These two powers were known to work very closely with each other to oppose the numerous scattered lesser clusters ruled by queens which surrounded them. Under the rule of Siruzh, the Iron Princess, these clusters were assaulted and assimilated into Chalkoth. Later in her reign, the Iron Princess sought to unify the Great Labour Empire and the Doninion of Chalkoth into a single force of opposition against the queens- thus creating the Supercommunity of Tariat. She would also go on to establish the Iron Allegiance between the industrial powerhouse of Tariat, the semi-technocratic Arexthi, the populous and plentiful Mhevembi, and the militarised spiritualists of the Violet Sisterhood.

Geography

Politically, Tariat borders the Second Offensive to the east, the Violet Sisterhood to the north, Arexthi to the west, and Mhevembi to the south. It has limited coastal access, but sufficiently wide waterways to allow for the passage of large vessels into Uozo’s oceans.

Due to the supercommunity’s size, a wide variety of biomes are contained within it. Much of its territory consists of dry-plains and both sandy and sulfuric deserts, with several lake clusters and small rivers providing irrigation to these more arid areas. Tariat is also dotted by mountains. Its western and southern regions are filled with the same floodplains that stretch across Mhevembi, with intense farming helping to maintain the nation’s rising population. Also present towards the southeast are marshes and jungle, considered to be one of the most relentless biomes on Uozo. Despite this variety, snowy terrain and the land-reefs that dominate the southern band are entirely absent from Tariat.

Government and Culture

Tariat is host to a highly regimented and strictly hierarchical society. The position of a dynasty is determined by the rank of that dynasty’s eldest princess, with offspring able to proclaim themselves a separate dynasty once they have a sufficient number of children.

An estimated forty percent of the population is enslaved in one form or another. Tariat contains two official ranks of slave- “Taken” and “Willbearer”. Taken are named such because they are the spawn of captive queens, taken from birth and raised as the lowest non-criminal caste. They are expected to be totally subservient to their owners, and often have their oviductors eviscerated so as to render them infertile. Willbearers, in contrast, do not originate from queens, though any children of Taken or other Willbearers may be considered Willbearers themselves by default. Willbearers are often placed in such a position as penance, generally for ignorant rather than malignant crimes. They are expected to act as servants, but are frequently afforded limited freedoms, and only serve temporarily. They are named Willbearers due to bearing the wills of others, their own wills being considered unworthy until reformed.

In addition to these two slave classes, there is a third- queens. The vast majority of queens are kept inside battery cages, fed enough to survive and remain fertile, and frequently impregnated by the drones of their taskmasters to produce more queens for the factory. Queens are seen as usurped tyrants, deserving of suffering for their historical rulership over princesses. Their children are taken from them to serve as Taken, and those who are no longer fertile are purged like old animals. Some queens, such as those displaying the slaver trait, are purged as soon as possible, their carcasses being fed upon as a delicacy. Many are fed materials laced with SPh to encourage the development of princesses. What few queens are not enslaved in this manner typically live no better lives, generally commanding small dynasties in doing gruelling work unbefitting even a servant. A small number are used in a variety of pherogenetic studies and military weapons tests.

The term “thrall” refers effectively to any children spawned by an individual, aside from princesses, and therefore, effectively any caste save those which may resist the commands of their progenitors. Thralls are used for a variety of work, generally under the supervision of their mother.

- Eunuchs are effectively children who do not mature, capable of understanding simple commands and performing only basic tasks. As a result, they are typically the lowest thralls. They are also quite numerous, performing tasks which require menial devotion, but not exceptional strength, precision or intelligence. Their almost universal and total devotion to their progenitors makes them quite reliable.

- Drones are used for one primary purpose- reproduction. Limited in intelligence and filled with lust, drones have few rights. Princessss will generally make use of a wide variety of drones, whether their kin or unrelated, for repeoductive purposes. A select few do this solely for euphoria, and some are known to prefer to using only a single drone at a time, though this is rare. Drones are also frequently shared between princesses, which is a gesture of friendship in Tariati- and in fact, most of Volzhkerix- society. On rare occasions, drones serve as bodyguards. They have also been used as flying scouts, explorers, messengers, and even for delivery services. Drones also use their abilities to serve as spies or assassins, though their limited intelligence often hinders such efforts.

- Workers are the most abundant caste- while eunuchs are more common when produced by princesses, Taken are very commonly workers and very rarely eunuchs- and are afforded several rights. They cannot be executed without justification, nor tormented without good reason. They are, however, expected to obey the wishes of their princess without complaint or discontent. They serve as labourers, farmers, builders, machine operators, nurses, warriors, and many other capacities, especially those which require precision.

- Soldiers are the most intelligent infertile caste. They are afforded many rights because of this. This intelligence, however, also leads to them being the most defiant thralls. Their strength and intellect leads soldiers to performing roles such as warriors, heavy manual labourers, tacticians, designers, and even scientists. Others serve similar roles to workers, though generally with less proficiency. Many princesses tend to be more personal and with their soldiers than with their drones, though any sexual attraction is an aberration, as soldiers are not fertile.

Distinct from the eusocial castes are the social classes, which determine one’s position in society. The lowest class of non-slaves are the loners. Generally the result of infertility or the early times of when a princess seeks to establish a new dynasty, loners are those with an insufficient number of children or kin. Loners are typically assigned to tasks which require intelligence and flexibility, but not an enormous physical demand.

The title of most unremarkable belongs to the commoners, the most average princesses in Tariati society. They generally coordinate their dynasties to perform certain tasks, forming clades if these dynasties grow large enough. For example, a commoner may operate a farm, a workshop or a factory, their dynasty handling each necessary aspect of the work involved.

Decoders are not considered nobility, but are revered. They are a spiritual and scientific class, and a class which does not require heredity to inherit, but can be entered into by lesser or greater classes should they desire it and dedicate themselves to it. They are named decoders due to their focusing on “decoding” the will of the Cycle, whether through spiritual postulation, historical examination or scientific experimentation.

Lesser nobility are those of regal descent, typically with fairly large dynasties and coordinating entire clusters of commoners and loners. Higher nobility, in contrast, may rule over entire cities. Nobles of any height are expected to rule over enormous dynasties, often leading to concokuted successions but ensuring that they retain considerable power.

The government proper is a ruled by a series of councils. The highest council, the Supercommunal Council, elects the Grand Princess, who then holds rule for life, though advised by other members of this council. The Supercommunal Council is also host to the respective Upholders of each of the leser councils. Such councils include the Worldbody (dedicated to territorial and feudal concerns), the Deathbody (the military), the Cyclebody (dedicated to spiritual and scientific concerns), the Treasury (concerned with the economy), and the Ironbody (dedicated to foreign affairs). Members or Upholders of any such council, lesser or Supercommunal, are known as the exalted class.

The religion of Tariat is a Cyclic religion, specifically Revisionist Cyclic. This religious belief system believes in a Forelife, Life and Afterlife. In the Forelife, one’s caste is determined for Life. In Life, one’s eternal fate is decided for the Afterlife. Other Cyclic religions are tolerated, though mostly begrudgingly, but Heretics and Unsworn (atheists) are not.

Economy

Information to follow...
Volzhkerix | Supercommunity of Tariat | The eusocial jellyfish-bugs stuck in an industrial-tech cold war
Eriaroon | Eriaroon Eugenic Republic | The abyssal cephalopods who believe that reality is the afterlife
Vordekai | Vordekai Continuum | The withering organ-harvesters who seek perfection
Hekkathi | The symbiotic misotheistic pacifists at the end of a rogue world’s lifespan
Enyo | The medieval blood-suckers that march against the dawn

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