Firefly - Game III Thread

Wuufu run game based on the Firefly Game board game.
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Firefly - Game III Thread

Post by Wuufu » Sun Jun 09, 2019 10:19 am

Image

Game III - The Wobbly-headed Doll Caper

Website | Rules
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Additional Rules

32. This rule replaces the original Rule 1. Business has been slow as of late and money is running soft. It’s time to throw your pride out the window and take any work you can get; lucky for you, there just so happens to be the perfect job ripe for the picking.
a. Each player starts with $3000.
b. Goal One: Complete four jobs for any contact except Harken. Travel to their home world and claim a Goal token as part of a Deal action.
c. Goal Two: Time to pick up your petty loot. Travel to Harvest, Red Sun, and Misbehave 4 times. On a success, load 4 contraband, claim a Goal token, and Cover Your Tracks.
d. Goal Three: No one really wants these. Attempt to Sell Your Goods on any Supply world. You may not try any supply world where you botched the attempt again until you try all the other Supply worlds first. Any Supply world on which you receive a warrant may not be re-attempted until you clear all warrants. On success, claim a Goal token.
e. The first player with all three Goal tokens immediately ends the game and is claimed the winner.

33. Cover Your Tracks. As part of the second goal, you must cover your tracks. This is a Tech 9 Skill Challenge.
a. 1-4: Attempt Botched. Warrant Issued.
b. 5-8: Attempt Botched.
c. 9+: Success!

34. Sell Your Goods. As part of the third goal, you must sell your goods. If you botched Cover Your Tracks, you must use rule 35 instead. If you didn't botch Cover Your Tracks, this is a Talk 11 Skill Challenge.
a. 1-5: Attempt Botched. Warrant Issued.
b. 6-10: Attempt Botched.
c. 11+: Success!

35. Sell Your Goods - Botched. If you botched Cover Your Tracks, this is a Talk 14 Skill Challenge.
a. 1-6: Attempt Botched. Warrant Issued.
b. 7-13: Attempt Botched.
c. 14+: Success!
On your turn, you may perform two of the following four actions

Each of the actions below may result in effects (for example, flying could bring the Alliance or Reavers onto your tail). If this is the case, you will be prompted for what you want to do next, as appropriate.
► Fly
► Buy
► Deal
► Work
Regardless of whether it is your turn, you can perform the following:

These do not count as actions and can be asked for at any time.
► Equip Crew
► Discard Crew
► Kill Crew
► Discard Upgrade
► Evade
► Player Trade
Game Order
  • Wuufu - Badger (II)
  • Xah - Amnon Duul (II)
  • Oiniane
- Patience (II)
Wuufu, Councillor of Security and Interim Councillor of Foreign Affairs in the Council of Brilliance, and Grand Master of The Cynosure Order.

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Oiniane
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Re: Firefly - Game III Thread

Post by Oiniane » Fri Jul 05, 2019 3:50 pm

FLY Action To: Persephone
Search System: No

Equip Crew: Captain
With Item: Official Lookin' Vehicle

WORK Action Job: Henpecked Badger (Patience)
Take Crew All:

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Re: Firefly - Game III Thread

Post by Wuufu » Fri Jul 05, 2019 11:22 pm

Game Master
Wuufu misbehaved successfully, rolling a 10 (2 + 8) on their talk, Proceeding past the second, and rolling a 3 to disgruntle all crew for their third. Xah bought and flew. Oiniane misbehaved twice, getting perfect cards to allow passage through!

Round 10 begins.
BUY Shore Leave

DEAL Action Jobs: Bilking the Yokels, Breaking into New Markets
Wuufu, Councillor of Security and Interim Councillor of Foreign Affairs in the Council of Brilliance, and Grand Master of The Cynosure Order.

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Re: Firefly - Game III Thread

Post by Xah » Tue Jul 16, 2019 8:41 am

BUY Action Items: Exterior cargo pod, Shiny New State-of-the-Art Compression Coils
Custom Name: n/a

FLY Action To: Ithaca, Georgia
Search System: No

Sorry for the long delay!

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Re: Firefly - Game III Thread

Post by Oiniane » Thu Jul 18, 2019 9:06 pm

BUY Action Items (Enforcer), (Scrapper):
Custom Name Haran, Vivi:

DEAL Action Jobs (Badger) Badger's 11 Casino Caper, (Barger) Playing the Middleman :

Sorry didnt' notice that it continued already!

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Wuufu
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Re: Firefly - Game III Thread

Post by Wuufu » Sat Jul 20, 2019 3:27 pm

Game Master
Nice easy round.

Round 11 begins.
FLY Action To: Albion, White Sun

WORK Action Job: Sowing Chaos
Take Crew: All
Wuufu, Councillor of Security and Interim Councillor of Foreign Affairs in the Council of Brilliance, and Grand Master of The Cynosure Order.

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Re: Firefly - Game III Thread

Post by Xah » Mon Jul 22, 2019 9:42 am

WORK Action Job: Ranch Hand Recruitment
Take Crew:
Load Into: n/a

FLY Action To: Ezra, Georgia

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Re: Firefly - Game III Thread

Post by Oiniane » Thu Aug 08, 2019 1:30 am

WORK Action Job: Gun Running: Three Hills (Misbehave)
Take Crew: All
Load Into Stash:

(If missbehaving is successful)
FLY Action To: Ariel (White sun)
Search System: No

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