Wuufu run game based on the Firefly Game board game.
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Wuufu
- Grand Master

- Posts: 1211
- Joined: Mon Dec 01, 2014 12:41 pm
- NS Nation (Prefix): The Grand Master of
- Nexus Client: The Mitaku Federation
- Client Tech Level: A1
- Client Leader: Federal Council
- Client Councillor: Cassie Ekin
- Client Species: Mitaku
- Location: United Kingdom
- Has thanked: 7 times
- Been thanked: 2 times
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Contact:
Post
by Wuufu » Sun Jun 09, 2019 10:19 am
Game Master
Additional Rules
32. This rule replaces the original Rule 1. Business has been slow as of late and money is running soft. It’s time to throw your pride out the window and take any work you can get; lucky for you, there just so happens to be the perfect job ripe for the picking.
a. Each player starts with $3000.
b. Goal One: Complete four jobs for any contact except Harken. Travel to their home world and claim a Goal token as part of a Deal action.
c. Goal Two: Time to pick up your petty loot. Travel to Harvest, Red Sun, and Misbehave 4 times. On a success, load 4 contraband, claim a Goal token, and Cover Your Tracks.
d. Goal Three: No one really wants these. Attempt to Sell Your Goods on any Supply world. You may not try any supply world where you botched the attempt again until you try all the other Supply worlds first. Any Supply world on which you receive a warrant may not be re-attempted until you clear all warrants. On success, claim a Goal token.
e. The first player with all three Goal tokens immediately ends the game and is claimed the winner.
33. Cover Your Tracks. As part of the second goal, you must cover your tracks. This is a Tech 9 Skill Challenge.
a. 1-4: Attempt Botched. Warrant Issued.
b. 5-8: Attempt Botched.
c. 9+: Success!
34. Sell Your Goods. As part of the third goal, you must sell your goods. If you botched Cover Your Tracks, you must use rule 35 instead. If you didn't botch Cover Your Tracks, this is a Talk 11 Skill Challenge.
a. 1-5: Attempt Botched. Warrant Issued.
b. 6-10: Attempt Botched.
c. 11+: Success!
35. Sell Your Goods - Botched. If you botched Cover Your Tracks, this is a Talk 14 Skill Challenge.
a. 1-6: Attempt Botched. Warrant Issued.
b. 7-13: Attempt Botched.
c. 14+: Success!
On your turn, you may perform two of the following four actions
Each of the actions below may result in effects (for example, flying could bring the Alliance or Reavers onto your tail). If this is the case, you will be prompted for what you want to do next, as appropriate.
► Fly
Fly! You can fly anywhere within range of your ships current location, travelling up, down, left or right (diagonal flight not allowed). You can't move into or through a space occupied by Reavers. Please fill in the form below to fly (don't worry about bolding).
Code: Select all
[b]FLY Action To[/b]:
[b]Search System[/b]: No
You can also use a Fly action to lure Reavers. This might be a good idea if you need to get into a system currently occupied by Reavers. Please copy the following instruction below to lure reavers (don't worry about bolding).
► Buy
Buy! If you are in Osiris, Persephone, Regina, Silverhold or the Space Bazaar, you can buy up to two of the items available there. Please fill in the form below to buy (don't worry about bolding).
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[b]BUY Action Items[/b] [i]list up to two items at your current buy location[/i]:
[b]Custom Name[/b] [i]if needed[/i]:
You can also use a Buy action to give Shore Leave to your crew. This costs $100 per crew member (including your Captain), and will undisgruntle all crew. Please copy the following instruction below to give shore leave (don't worry about bolding).
► Deal
Deal! If you are in Athens, Ezra, Londinium, Persephone, or the Space Bazaar, you can deal with contacts to take up to two of the jobs available there. You may need to discard jobs afterwards if your hand exceeds three jobs. You cannot discard beyond the three job maximum. Please fill in the form below to deal (don't worry about bolding).
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[b]DEAL Action Jobs[/b] [i]list up to two jobs at your current deal location[/i]:
[b]Discard Old Jobs[/b] [i]if needed[/i]:
You can also use a Deal action to sell cargo and contraband, and procure listed services, from contacts who are solid with you. Please copy the following instruction below to deal extra services from solid contacts (don't worry about bolding).
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[b]DEAL Solid Services[/b] [i]list what services you would like from the contact if solid[/i]:
► Work
Work! If you are in a location specified on a Job card you hold, and you currently meet all the requirements of that Job card, you can work the job. This involves either loading items onto your ship, delivering items to their destination, or misbehaving at a location. Please fill in the form below to work (don't worry about bolding).
If you don't intend to pay your crew when you finish a job, please state so also.
Code: Select all
[b]WORK Action Job[/b]:
[b]Take Crew[/b] [i]leave blank if you wish to take all crew[/i]:
[b]Load Into[/b] [i]if you are loading; hold or stash[/i]:
Regardless of whether it is your turn, you can perform the following:
These do not count as actions and can be asked for at any time.
► Equip Crew
If you have new gear, you may want to equip the gear to your crew. There is usually a one gear per crew limit unless otherwise specified by either crew or gear cards. Please fill in the form below to equip crew (don't worry about bolding).
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[b]Equip Crew:[/b]
[b]With Item:[/b]
► Discard Crew
At anytime when you are in a sector with a planet or starbase, you can decide to fire a crew member. This returns them to their original supply deck. You don't get any money back from the crew member, but can go ahead and hire them again if they are still available. Please fill in the form below to choose a crew to discard (don't worry about bolding).
► Kill Crew
On occasion, when Reavers get you or on a particularly bad misbehave, you may need to decide a crew to kill. If you have a medic, they can try and save that crew (even if it is themselves), but you still need to decide for someone to bite the dust. Please fill in the form below to choose which crew to kill (don't worry about bolding).
► Discard Upgrade
At anytime you can decide to remove and jettison a ship upgrade. This returns them to their original supply deck. You don't get any money back, but can go ahead and purchase it again if it is still available. Please fill in the form below to choose an upgrade to discard (don't worry about bolding).
► Evade
Sometimes you are told you need to Evade. This means you have to move your Firefly one sector in any direction to get out of the sector you are in. This most often occurs when you meet the Reavers. Please fill in the form below to choose a sector to evade to (don't worry about bolding).
► Player Trade
If you are in a sector with another Firefly transport, you may trade with that transport. Trades can include Crew, Cargo, Contraband, Ship Upgrades and Gear, along with the transfer of money.
Both Captains must post the same trade request (with opposite give/takes) for the trade to go through. Please fill in the form below to choose a crew to discard (don't worry about bolding).
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[b]Trade With[/b] [i]forum name[/i]:
[b]I take[/b]:
[b]I give[/b]:
Game Order
- Wuufu - Badger (II)
- Xah - Amnon Duul (II)
- Oiniane
- Patience (II)
Wuufu, Councillor of Security and Interim Councillor of Foreign Affairs in the Council of Brilliance, and Grand Master of The Cynosure Order.
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Oiniane
- Level 5.2

- Posts: 33
- Joined: Thu May 02, 2019 10:38 am
- Nexus Client: Sinikivi
- Client Tech Level: I3
- Client Leader: The Empress
- Client Species: Human
- Location: Finland
-
Contact:
Post
by Oiniane » Fri Jul 05, 2019 3:50 pm
FLY Action To: Persephone
Search System: No
Equip Crew: Captain
With Item: Official Lookin' Vehicle
WORK Action Job: Henpecked Badger (Patience)
Take Crew All:
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Wuufu
- Grand Master

- Posts: 1211
- Joined: Mon Dec 01, 2014 12:41 pm
- NS Nation (Prefix): The Grand Master of
- Nexus Client: The Mitaku Federation
- Client Tech Level: A1
- Client Leader: Federal Council
- Client Councillor: Cassie Ekin
- Client Species: Mitaku
- Location: United Kingdom
- Has thanked: 7 times
- Been thanked: 2 times
-
Contact:
Post
by Wuufu » Fri Jul 05, 2019 11:22 pm
Game Master
Wuufu misbehaved successfully, rolling a 10 (2 + 8) on their talk, Proceeding past the second, and rolling a 3 to disgruntle all crew for their third. Xah bought and flew. Oiniane misbehaved twice, getting perfect cards to allow passage through!
Round 10 begins.
BUY Shore Leave
DEAL Action Jobs: Bilking the Yokels, Breaking into New Markets
Wuufu, Councillor of Security and Interim Councillor of Foreign Affairs in the Council of Brilliance, and Grand Master of The Cynosure Order.
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Xah
- Councillor

- Posts: 644
- Joined: Mon Jan 25, 2016 11:04 pm
- NS Nation (Prefix): The Morthanveld Polity of
- Client Tech Level: A2
- Client Leader: Ancient One
- Client Councillor: Speaker
- Client Species: Morthanveld
- Location: --
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Contact:
Post
by Xah » Tue Jul 16, 2019 8:41 am
BUY Action Items: Exterior cargo pod, Shiny New State-of-the-Art Compression Coils
Custom Name: n/a
FLY Action To: Ithaca, Georgia
Search System: No
Sorry for the long delay!
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Oiniane
- Level 5.2

- Posts: 33
- Joined: Thu May 02, 2019 10:38 am
- Nexus Client: Sinikivi
- Client Tech Level: I3
- Client Leader: The Empress
- Client Species: Human
- Location: Finland
-
Contact:
Post
by Oiniane » Thu Jul 18, 2019 9:06 pm
BUY Action Items (Enforcer), (Scrapper):
Custom Name Haran, Vivi:
DEAL Action Jobs (Badger) Badger's 11 Casino Caper, (Barger) Playing the Middleman :
Sorry didnt' notice that it continued already!
-
Wuufu
- Grand Master

- Posts: 1211
- Joined: Mon Dec 01, 2014 12:41 pm
- NS Nation (Prefix): The Grand Master of
- Nexus Client: The Mitaku Federation
- Client Tech Level: A1
- Client Leader: Federal Council
- Client Councillor: Cassie Ekin
- Client Species: Mitaku
- Location: United Kingdom
- Has thanked: 7 times
- Been thanked: 2 times
-
Contact:
Post
by Wuufu » Sat Jul 20, 2019 3:27 pm
Game Master
Nice easy round.
Round 11 begins.
FLY Action To: Albion, White Sun
WORK Action Job: Sowing Chaos
Take Crew: All
Wuufu, Councillor of Security and Interim Councillor of Foreign Affairs in the Council of Brilliance, and Grand Master of The Cynosure Order.
-
Xah
- Councillor

- Posts: 644
- Joined: Mon Jan 25, 2016 11:04 pm
- NS Nation (Prefix): The Morthanveld Polity of
- Client Tech Level: A2
- Client Leader: Ancient One
- Client Councillor: Speaker
- Client Species: Morthanveld
- Location: --
-
Contact:
Post
by Xah » Mon Jul 22, 2019 9:42 am
WORK Action Job: Ranch Hand Recruitment
Take Crew:
Load Into: n/a
FLY Action To: Ezra, Georgia
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Oiniane
- Level 5.2

- Posts: 33
- Joined: Thu May 02, 2019 10:38 am
- Nexus Client: Sinikivi
- Client Tech Level: I3
- Client Leader: The Empress
- Client Species: Human
- Location: Finland
-
Contact:
Post
by Oiniane » Thu Aug 08, 2019 1:30 am
WORK Action Job: Gun Running: Three Hills (Misbehave)
Take Crew: All
Load Into Stash:
(If missbehaving is successful)
FLY Action To: Ariel (White sun)
Search System: No
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