Firefly - Game II Thread

Wuufu run game based on the Firefly Game board game.
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Xah
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Re: Firefly - Game II Thread

Post by Xah »

BUY Action Items: Scrapper #1 and Scrapper #2

Custom Name: Thing 1 and Thing 2

WORK Action Job: Postman Only Rung Once

Take Crew: Bring 'em all

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Re: Firefly - Game II Thread

Post by Großadmiral V »

FLY Action To: Londinium

WORK Action Job: "Forced Settler Relocation"

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Re: Firefly - Game II Thread

Post by LordSylveon »

Fly! Two Right, One Up/Right Diagonally to Brisingamen

Work! Wheel and Deal with the locals

Free actions! Reed will equip Shepherd Book's Ident Card before completing the work action.
Sometimes the world needs to BURN so it can grow.
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Re: Firefly - Game II Thread

Post by Wuufu »

Game Master
So Xah in a few turns previous attempted to misbehave at the Space Bazaar, and got past the first two to not quite make it at the third.
I was too tired for this last night, but here's the RP segment for the misbehaves.

The door to the Postal Office was easy. Wash had it open in a matter of moments, and took them through to a room where the Postal service stored found Contraband ready for the police to inspect.

“Goldmine,” Thing 1 said.

“Jackpot,” Thing 2 said.

“Let’s grab as much of this as we can and haul it back to ship,” Captain Berkstresser was eyeing the loot with happiness. “At this hour, no-one will notice, and we can be back in jiffy.”

Dressed in their hastily found postal uniforms, the crew pulled the Contraband out and back to their ship, before making their return journey back. As they approached, they noticed a problem. The local drinking establishment had closed, causing a bunch of louts to empty onto the promenade.

“What you postal serviceessss doing here,” one man slurred.

“Yeaash, after what youss charge, you should be assshamed!” another admonished.

Wash stepped forward. “Gentlemen, gentlemen, please. Here, take these,” and he handed out what looked like carnival tickets. “These will get you free postage on the next thing you send, no matter the size!”

Cheers went up, the extravagant costs of posting things from a buzy hub like the Space Bazaar clearing their minds, that is until a guy obviously hoping for a fight dashed forward and drew a knife.

“I’m gonna cut you! I’m gonna KILL YOU ALL!”

The crew of the Falling Outside The Normal Moral Constraints just didn’t have the experience to deal with such nutters, and so mayhem struck, causing a couple of stab wounds to the locals and the police swarming on the area like hornets. They backed out pretty sharpish.

Game Master
And finally, LordSylveon wheeled and dealed with Badger who was super happy with the fast delivery and granted an additional $500 to the job. The roll for that can be found next to the compass icon in the Work action tile.
Wuufu, Councillor of Security in the Council of Brilliance, and Grand Master of The Cynosure Order.

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Re: Firefly - Game II Thread

Post by GhostWarfare7 »

FLY Action To: Silverhold

Search System: No

BUY Action Items: Doralee and Fast Horses

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Re: Firefly - Game II Thread

Post by Kleo Kira Azu »

Fly to New Melbourne

Do some work and get paid
Just your average friendly neighborhood Xeno that dropped out from the skies that happened to have displaced a technologically focused Imperialist Nationstate.

Well we're just shy and scared in this place. We're just fish out of water from the cosmos. You can see the trip has left us tired and drained so how about you be a pal and give us your Industrial Capacity? We can give you many shiny rocks. You may know them as "Gems" and "Transition Metals."

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Re: Firefly - Game II Thread

Post by Wuufu »

Game Master
Round 4 begins.
Wuufu, Councillor of Security in the Council of Brilliance, and Grand Master of The Cynosure Order.

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Re: Firefly - Game II Thread

Post by Xah »

BUY Action Items: Pistol (give it to Sam) AND THE BLOODY DINOSAURS! GET THEM! Curse their inevitable betrayal!

WORK Action Job: Postman Only Rung Once

Take Crew: All of 'em

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Re: Firefly - Game II Thread

Post by Wuufu »

Game Master
Xah has completed the job through the three misbehaves, ignoring both opportunities that came his way. They also rolled an 8 on covering tracks, giving a total of 14, double the required 7.
Captain Berkstresser lead the way along the dimly lit Promenade, making their way back to the Postal Office. It was when they were about half way along that they turned a corner and bumped into the same knife wheeling guy from yesterday.

“Hey! Hey… I know you guys!” the guy eyed them up. “You might be my saviours here. I’ve got a small pocket safe I acquired from the local police during my stay. Say, if you could help me open it, we can split the profits…”

Berkstresser thought it over. “Not this time, mate,” he shook his head. “We’ve got another job to complete first.”

“Heh, your loss,” the guy shrugged, and disappeared into the darkness.

The team continued along the promenade, when they heard a whisper out from the side. While not able to make out the words, they were able to make out the beckoning fingers emerging from the side corridor.

“Keep going!” the Captain ordered, pushing his crew forward.

Once again, they found themselves up against the back door to the Postal Office. A quick entry allowed them through into the room with the stolen contraband, and once again they were able to load the last crate, filling up their cargo hold.

When they returned, it didn’t take long for them to hack the terminal, diverting the relevant vaccine shipment away from the Rim and back towards Niska. That done, they deleted the relevant logs to remove any trace they’d been there, and retreated, job well done.
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Re: Firefly - Game II Thread

Post by Großadmiral V »

FLY Action To: Brisingamen

WORK Action Job: Forced Settler Relocation (Deliver Cargo and Passengers to Himminbjorg)

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